Nothing at 69!!1!1!!1 Disappointing
Nothing at 69!!1!1!!1 Disappointing
Our team is working hard on the fabled 69 feature.
This game has an interesting take on platforming that is replacing jumping with throwing objects as a mechanic for progress.
Although short, it had quite some interesting puzzles - they were fun and simple. The artstyle follows the same path as it goes for 8-bit kind of aesthetic.
The ending was dark which makes a good contrast with the whole vibe at the beginning of the game. Thus, very fitting to the contest theme.
One thing that I have to point out is that the visual field could be a bit bigger so that the player can get a better grasp of what it's going on.
I've enjoyed this fun and little game.
Thank you for the extensive feedback!
Even though I agree, I'll probably leave the camera as it is now, because it's closer to the experience I had in mind when creating the game (needing to use the balls for that extra "vision"). However, I'll keep what you said in mind for any future games :)
I like it!
Entertaining and has a good pace!
Thanks!
the game is a boring, try to put a music
I might - though sometimes I feel like puzzle games shouldn't have music, in order to allow the user to play his/her own music. If I add something, it would probably have a very long loop, since one of my pet peeves is a puzzle game with music that repeats too often.
this music is from supertux :D
Really? haha... well, the music is from a guy called semajD (as said on credits), and was released under an "open" license. It's a coincidence that the developer of Supertux and me have been choose the same music for our games ;)
Yes, I know that the username is cringy. No, I won't change it.
Age 25, Male
College Student
Portugal
Joined on 2/16/13