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FUCKING-NINJA-DRAGON

5 Game Reviews w/ Response

All 14 Reviews

Nothing at 69!!1!1!!1 Disappointing

WVDB responds:

Our team is working hard on the fabled 69 feature.

This game has an interesting take on platforming that is replacing jumping with throwing objects as a mechanic for progress.

Although short, it had quite some interesting puzzles - they were fun and simple. The artstyle follows the same path as it goes for 8-bit kind of aesthetic.
The ending was dark which makes a good contrast with the whole vibe at the beginning of the game. Thus, very fitting to the contest theme.

One thing that I have to point out is that the visual field could be a bit bigger so that the player can get a better grasp of what it's going on.

I've enjoyed this fun and little game.

raulmorenotamayo responds:

Thank you for the extensive feedback!

Even though I agree, I'll probably leave the camera as it is now, because it's closer to the experience I had in mind when creating the game (needing to use the balls for that extra "vision"). However, I'll keep what you said in mind for any future games :)

I like it!
Entertaining and has a good pace!

paulfromsmite responds:

Thanks!

the game is a boring, try to put a music

ThetaG responds:

I might - though sometimes I feel like puzzle games shouldn't have music, in order to allow the user to play his/her own music. If I add something, it would probably have a very long loop, since one of my pet peeves is a puzzle game with music that repeats too often.

this music is from supertux :D

Junjo responds:

Really? haha... well, the music is from a guy called semajD (as said on credits), and was released under an "open" license. It's a coincidence that the developer of Supertux and me have been choose the same music for our games ;)

Yes, I know that the username is cringy. No, I won't change it.

João @FUCKING-NINJA-DRAGON

Age 25, Male

College Student

Portugal

Joined on 2/16/13

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